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A Nostalgia Podcast Network

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    • Caffeine and Spite
    • Fake League Baseball
    • Play Comics

Caffeine and Spite

Chris creates a chronicle of what's going on in the world for future generations because he hates that he has no idea what the story of his grandparents is.

Check out the newest episode below.

  • Podguest Rejections

    Karrington Martin from Real Dudes Podcast comes by the show to talk about some of the guests we've had reject coming on our respective shows. You can find Karrington at The Real Dudes Podcast and on Twitter @Desertfury90.

Play Comics

Play Comics is a show where Chris and a guest takes a look at a video game based on a comic property and how well the game sticks to the source material.

Check out the newest episode below.

  • Yu-Gi-Oh Nightmare Troubadour with The Gaming Anthropologist

    Video game licensing runs on a very simple equation: if a popular franchise exists, and a handheld system exists, someone will eventually put a game together and slap on a release date. That's probably the story behind Yu-Gi-Oh! Nightmare Troubadour, with Konami treating the whole affair with the enthusiasm of checking a box on an extremely profitable to-do list. It was the franchise's first outing on the Nintendo DS, arriving with the confidence of a company that already knew the math worked. The pitch itself barely needed a pitch meeting: take the actual Duel Monsters card game, cram in over a thousand cards, and let the DS's two screens do what a real card table always wished it could, which is render your monsters in flashy 3D up top while the actual decision-making, deck construction, knowing what a Trap Card does, happens down on the touchscreen below. The story loosely resets you into a remixed version of a Yu-Gi-Oh tournament arc, because apparently even a game that's essentially "trading card simulator" still needed somebody to kidnap somebody, and wireless dueling and card trading rounded things out for anyone who wanted to bankrupt a friend without leaving the couch. Making the trip through Battle City with me is The Gaming Anthropologist, who's been out in the field studying gaming culture the way some people study a subject that actually pays. So build your deck, set a face-down card of your own choosing, and let's find out whether Nightmare Troubadour actually captured what made Duel Monsters worth dueling over, or whether "the license existed and so did the hardware" was doing all the heavy lifting.

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